I like Arcadia Quest but it can be tedious. The setup is lengthy, explaining rules can be difficult, and it can take a couple of hours to play.
I had some variants in mind that would utilize the basic rules and ideas of Arcadia Quest, but would make the game fit my needs better.
Here are three ideas to shake up Arcadia Quest:
-Gold = Items
I like the buying system but it can be slow. I don’t know many people willing to commit to a campaign, so they miss out on a lot of cool items, and their experience can be a little watered down.
My idea was that, for every gold the player would normally receive, the receive a level 1 item instead. And they can get rid of a two of the same level item to receive an item one level above. So if they had two level 1 items, they could trade that for a level 2 item. The players get three choice of items, and they just pick one.
-User Generated Maps
The maps are awesome, but for episodic games I think I might be better off just making a random map.
One player could make their own map with their own objectives, or every player could take a turn adding a part of the map.
Then players could also take turn adding doors, exploration tokens, and monsters wherever they wanted. It would be like Samurai, strategically placing important pieces while also making the setup quicker and funner.
-Three heroes against evil
I really like the conan board game, it’s great. But I was thinking that Arcadia Quest could be hacked into an overlord vs heroes game.
The heroes would be part of the same guild and they would all go at the same time. Each player would have a hero and they all get to move three spaces and attack. The only thing would be that they have to decide to move as a group or rest as a group, which I think is interesting.
The overlord would move three units on their turn, but also get the same benefits of regular Arcadia Quest, that they can move and retaliate when their monsters are attacked.